I did the textures and look dev on this character and his two outfits.
This was a group project for my last year at NAD. We aimed for a look a little bit stylized, but still close to realism.
The whole character is textured, but I spent less time on the bottom part of the body since it was barely never showed in the shots.
The textures were made in Mari, and the shading in Houdini, Arnold.
The model and groom were made by Isabelle Corbeil-Scheldeman.